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The uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. Examples of the phenomenon exist among robotics, 3D computer animations and lifelike dolls.
16 Νοε 2012 · A well known example is the ‘uncanny valley’ effect whereby a near human-looking artifact can trigger feelings of eeriness and repulsion. Although such phenomena are reasonably well...
1 Μαρ 2023 · The Uncanny Valley (UV) theory predicts that imperfectly human-like artificial agents elicit negative reactions in perceivers. While to date most studies investigating the UV have been behavioral, there is a growing number of neuroscientific studies that hold the potential of shedding light on the automatic processes related to the UV.
6 Νοε 2019 · The uncanny valley phenomenon is an eerie or unsettling feeling that some people experience in response to not-quite-human figures like humanoid robots and lifelike computer-generated characters.
7 Νοε 2023 · The uncanny valley effect attempts to chart that creepy feeling you might get when looking at this android. JOHANNES EISELE/AFP/Getty Images. The best way to illustrate the uncanny valley effect is with an example. So, picture this: it's the year 2053, and you're visiting the doctor's office.
28 Οκτ 2016 · Using a hypothetical graph, Masahiro Mori proposed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U -shaped region known as the uncanny valley.