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10 Οκτ 2023 · The uncanny valley is a theory in aesthetics suggesting a humanoid object appearing almost, but not exactly, like a real human can evoke feelings of eeriness or revulsion, rather than familiarity, due to the object's proximity to reality yet noticeable imperfections.
1 Νοε 2010 · The apparent independence of the humanness and eeriness indices enables anthropomorphic characters to be plotted along nearly orthogonal axes, as implied by Mori’s (1970) original graph of the uncanny valley. Confirmatory factor analysis was used to verify the theoretical structure of the indices.
The uncanny valley (UV) effect is a negative affective reaction to human-looking artificial entities. It hinders comfortable, trust-based interactions with android robots and virtual characters. Despite extensive research, a consensus has not formed on its theoretical basis or methodologies.
6 Δεκ 2016 · The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entities that appear almost human.
28 Οκτ 2016 · Using a hypothetical graph, Masahiro Mori proposed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U -shaped region known as the uncanny valley.
The uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. Examples of the phenomenon exist among robotics, 3D computer animations and lifelike dolls.