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Abstract. Using a hypothetical graph, Masahiro Mori pro-posed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U-shaped region known as the uncanny valley.
DS: In his Uncanny Valley paper Mori conceives of a moment in the development of increasingly familiar and humanlike robots when our sense of fascination and investment gives way to unease and displeasure. In his own words: ‘I have noticed that, as robots appear more humanlike, our sense of familiarity increases until we come to a valley’.
Download scientific diagram | Uncanny Valley Graph (Mori, 1970) and visual representative of the uncanny valley effect for fixed and moving components with differing levels of human...
28 Οκτ 2016 · Using a hypothetical graph, Masahiro Mori proposed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U -shaped region known as the uncanny valley.
10 Οκτ 2023 · The uncanny valley is a theory in aesthetics suggesting a humanoid object appearing almost, but not exactly, like a real human can evoke feelings of eeriness or revulsion, rather than familiarity, due to the object's proximity to reality yet noticeable imperfections.
18 Απρ 2021 · Impossibly polished surfaces, improbably perfect grass in the landscape, or an implausible amount of stillness in a render can make a render venture into uncanny valley territory.
The uncanny valley (UV) effect is a negative affective reaction to human-looking artificial entities. It hinders comfortable, trust-based interactions with android robots and virtual characters. Despite extensive research, a consensus has not formed on its theoretical basis or methodologies.