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The uncanny valley effect denotes a dip in the positive relation between a robot's human likeness and likeability. This paper provides first evidence that this design-guiding effect is not limited to humanoids, but extends to zoomorphic robots. In a ...
28 Οκτ 2016 · Mori illustrated the uncanny valley effect by drawing a valley of eeriness in a graph that otherwise depicts a positive relation between human likeness and affinity.
measuring the uncanny valley effect in light of how ob-servers’ categorize mobile, humanoid, and android robots and 3D computer-animated characters. To address the ef-fects of categorical perception and anthropomorphism, card sorting is applied to determine how untrained observers cat-egorize robots, computer-animated characters, and real hu-
1 Νοε 2010 · The dip in emotional response just before total human likeness is referred to as the uncanny valley. Assuming the uncanny valley exists, what dependent variable is appropriate to represent Mori’s graph?
12 Ιουν 2012 · I have noticed that, in climbing toward the goal of making robots appear human, our affinity for them increases until we come to a valley (Figure 1), which I call the uncanny valley. Figure 1. The ...
1 Μαρ 2023 · The paper reports a scoping review of the Uncanny Valley (UV) based on neuroscientific studies. Neural processing differences and similarities between artificial agents and humans were found. Understanding of the UV from a neuroscience perspective can help inform the design of artificial agents.
Measuring the Uncanny Valley Effect. The revised indices enable empirical relations among characters to be plotted similarly to Mori’s graph of the uncanny valley, and can be used to enhance the design of androids and 3D computer animated characters.