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  1. 1 Μαρ 2023 · The paper reports a scoping review of the Uncanny Valley (UV) based on neuroscientific studies. Neural processing differences and similarities between artificial agents and humans were found. Understanding of the UV from a neuroscience perspective can help inform the design of artificial agents.

  2. The uncanny valley effect denotes a dip in the positive relation between a robot's human likeness and likeability. This paper provides first evidence that this design-guiding effect is not limited to humanoids, but extends to zoomorphic robots. In a ...

  3. 28 Οκτ 2016 · Using a hypothetical graph, Masahiro Mori proposed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U -shaped region known as the uncanny valley.

  4. measuring the uncanny valley effect in light of how ob-servers’ categorize mobile, humanoid, and android robots and 3D computer-animated characters. To address the ef-fects of categorical perception and anthropomorphism, card sorting is applied to determine how untrained observers cat-egorize robots, computer-animated characters, and real hu-

  5. 1 Ιαν 2016 · Human replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the uncanny valley. Masahiro Mori, who proposed the effect in 1970, attributed it to inconsistencies in the replica’s realism with some of its features perceived as human and others as nonhuman.

  6. 1 Νοε 2010 · 1. Plotting emotional responses to humanlike characters. Mori (1970) proposed a hypothetical graph describing a nonlinear relation between a character’s degree of human likeness and the emotional response of the human perceiver (Fig. 1).

  7. 16 Νοε 2012 · A well known example is the ‘uncanny valleyeffect whereby a near human-looking artifact can trigger feelings of eeriness and repulsion. Although such phenomena are reasonably well...

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