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The uncanny valley effect denotes a dip in the positive relation between a robot's human likeness and likeability. This paper provides first evidence that this design-guiding effect is not limited to humanoids, but extends to zoomorphic robots. In a ...
DS: In his Uncanny Valley paper Mori conceives of a moment in the development of increasingly familiar and humanlike robots when our sense of fascination and investment gives way to unease and displeasure. In his own words: ‘I have noticed that, as robots appear more humanlike, our sense of familiarity increases until we come to a valley’.
Abstract. Using a hypothetical graph, Masahiro Mori pro-posed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U-shaped region known as the uncanny valley.
28 Οκτ 2016 · The present study seeks to improve these indices for measuring the uncanny valley effect in light of how observers categorize mobile, humanoid, and android robots and 3D computer animated characters.
41]. Mori [44] illustrated the uncanny valley effect by draw-ing a valley of eeriness in a graph that otherwise depicts a positive relation between human likeness and affinity. A similar curve approximated ratings of a large sample of real-world robots, though with considerable variance (R2 adj =:29) [38].
Measuring the Uncanny Valley Effect. The revised indices enable empirical relations among characters to be plotted similarly to Mori’s graph of the uncanny valley, and can be used to enhance the design of androids and 3D computer animated characters.
6 Δεκ 2016 · The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entities that appear almost human.