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28 Οκτ 2016 · The present study seeks to improve these indices for measuring the uncanny valley effect in light of how observers categorize mobile, humanoid, and android robots and 3D computer animated characters.
DS: In his Uncanny Valley paper Mori conceives of a moment in the development of increasingly familiar and humanlike robots when our sense of fascination and investment gives way to unease and displeasure.
The uncanny valley effect denotes a dip in the positive relation between a robot's human likeness and likeability. This paper provides first evidence that this design-guiding effect is not limited to humanoids, but extends to zoomorphic robots. In a ...
The revised indices enable empirical relations among characters to be plotted similarly to Mori’s graph of the uncanny valley. Accurate measurement with these indices can be used to enhance the design of androids and 3D computer animated characters. Keywords Anthropomorphism Categorical perception. · ·.
Measuring the Uncanny Valley Effect. The revised indices enable empirical relations among characters to be plotted similarly to Mori’s graph of the uncanny valley, and can be used to enhance the design of androids and 3D computer animated characters.
1 Νοε 2010 · The set of uncanny valley indices developed in the current study are new measures for human perceptions of anthropomorphic characters that reliably assess four relatively independent individual attitudes.
uncanny valley effect (Mori, 1970), is evaluated for real-istic characters created in a computer environment as well as robots with humanoid appearance. The origin of the concept of the uncanny valley goes back to the German psychiatrist Ernst Jentsch’s explanation of the phenomenon of “uncanniness” in his article. Jentsch