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  1. DS: In his Uncanny Valley paper Mori conceives of a moment in the development of increasingly familiar and humanlike robots when our sense of fascination and investment gives way to unease and displeasure.

  2. Measuring the Uncanny Valley Effect. The revised indices enable empirical relations among characters to be plotted similarly to Mori’s graph of the uncanny valley, and can be used to enhance the design of androids and 3D computer animated characters.

  3. Mori [44] illustrated the uncanny valley effect by draw- ing a valley of eeriness in a graph that otherwise depicts a positive relation between human likeness and affinity.

  4. 28 Οκτ 2016 · Mori illustrated the uncanny valley effect by drawing a valley of eeriness in a graph that otherwise depicts a positive relation between human likeness and affinity.

  5. The uncanny valley effect denotes a dip in the positive relation between a robot's human likeness and likeability. This paper provides first evidence that this design-guiding effect is not limited to humanoids, but extends to zoomorphic robots. In a ...

  6. Abstract. Using a hypothetical graph, Masahiro Mori pro-posed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U-shaped region known as the uncanny valley.

  7. uncanny valley effect (Mori, 1970), is evaluated for real-istic characters created in a computer environment as well as robots with humanoid appearance. The origin of the concept of the uncanny valley goes back to the German psychiatrist Ernst Jentsch’s explanation of the phenomenon of “uncanniness” in his article. Jentsch

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