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  1. The uncanny valley effect denotes a dip in the positive relation between a robot's human likeness and likeability. This paper provides first evidence that this design-guiding effect is not limited to humanoids, but extends to zoomorphic robots. In a ...

  2. 28 Οκτ 2016 · Using a hypothetical graph, Masahiro Mori proposed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U -shaped region known as the uncanny valley.

  3. 1 Μαρ 2023 · Bukimi no tani (uncanny valley) graph showing the human-likeness vs. affinity curve. The solid line represents non-moving agents, while moving agents are shown with the dotted line. The sharp dip (through) in affinity below the x-axis indicates the uncanny valley that is shown to be more pronounced for moving than non-moving agents ...

  4. Abstract. Using a hypothetical graph, Masahiro Mori pro-posed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U-shaped region known as the uncanny valley.

  5. measuring the uncanny valley effect in light of how ob-servers’ categorize mobile, humanoid, and android robots and 3D computer-animated characters. To address the ef-fects of categorical perception and anthropomorphism, card sorting is applied to determine how untrained observers cat-egorize robots, computer-animated characters, and real hu-

  6. 16 Νοε 2012 · A well known example is the ‘uncanny valleyeffect whereby a near human-looking artifact can trigger feelings of eeriness and repulsion. Although such phenomena are reasonably well...

  7. 6 Δεκ 2016 · The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entities that appear almost human.

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