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  1. In the context of the uncanny valley, the present study focuses specifically on scale development for evaluating an- droid robots and 3D computer-animated characters.

  2. Abstract Using a hypothetical graph, Masahiro Mori pro-posed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U-shaped region known as the uncanny valley. To measure the relation, we previously

  3. Measuring the Uncanny Valley Effect. The revised indices enable empirical relations among characters to be plotted similarly to Mori’s graph of the uncanny valley, and can be used to enhance the design of androids and 3D computer animated characters.

  4. 1 Ιαν 2017 · This systematic literature review (SLR) explored the uncanny valley (UV) effect as related to human-robot interaction (HRI).

  5. The uncanny valley effect denotes a dip in the positive relation between a robot's human likeness and likeability. This paper provides first evidence that this design-guiding effect is not limited to humanoids, but extends to zoomorphic robots. In a ...

  6. 28 Οκτ 2016 · The present study seeks to improve these indices for measuring the uncanny valley effect in light of how observers categorize mobile, humanoid, and android robots and 3D computer animated characters.

  7. The uncanny valley (UV) effect is a negative affective reaction to human-looking artificial entities. It hinders comfortable, trust-based interactions with android robots and virtual...

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