Αποτελέσματα Αναζήτησης
The uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. Examples of the phenomenon exist among robotics, 3D computer animations and lifelike dolls.
The uncanny valley (UV) effect is a negative affective reaction to human-looking artificial entities. It hinders comfortable, trust-based interactions with android robots and virtual characters. Despite extensive research, a consensus has not formed on its theoretical basis or methodologies.
1 Νοε 2010 · The set of uncanny valley indices developed in the current study are new measures for human perceptions of anthropomorphic characters that reliably assess four relatively independent individual attitudes.
30 Σεπ 2024 · Uncanny valley, theorized relation between the human likeness of an object and a viewer’s affinity toward it. The hypothesis originated in a 1970 essay by Japanese roboticist Masahiro Mori, in which he proposed that as human likeness increases in an object’s design, so does one’s affinity for the.
1 Μαρ 2023 · The Uncanny Valley (UV) theory predicts that imperfectly human-like artificial agents elicit negative reactions in perceivers. While to date most studies investigating the UV have been behavioral, there is a growing number of neuroscientific studies that hold the potential of shedding light on the automatic processes related to the UV.
28 Οκτ 2016 · Using a hypothetical graph, Masahiro Mori proposed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U -shaped region known as the uncanny valley.
16 Νοε 2012 · A well known example is the ‘uncanny valley’ effect whereby a near human-looking artifact can trigger feelings of eeriness and repulsion. Although such phenomena are reasonably well...