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The uncanny valley effect denotes a dip in the positive relation between a robot's human likeness and likeability. This paper provides first evidence that this design-guiding effect is not limited to humanoids, but extends to zoomorphic robots. In a ...
In the context of the uncanny valley, the present study focuses specifically on scale development for evaluating an- droid robots and 3D computer-animated characters.
25 Ιουλ 2017 · The uncanny valley theory holds that when 3D animation human characters look and act almost like real humans, it causes repulsion in cinema audiences. The ‘valley’ is a dip in positivity—that is, how well-disposed audiences respond to 3D character’s lifelikeness as indicated on a graph.
Figure 1. The graph depicts the uncanny valley, the proposed relation between the human likeness of an entity and the perceiver's affinity for it. Translators' note: Bunraku is a traditional Japanese form of musical puppet theater dating from the 17th century.
Abstract. Using a hypothetical graph, Masahiro Mori pro-posed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U-shaped region known as the uncanny valley.
1 Μαρ 2023 · The Uncanny Valley (UV) theory predicts that imperfectly human-like artificial agents elicit negative reactions in perceivers. While to date most studies investigating the UV have been behavioral, there is a growing number of neuroscientific studies that hold the potential of shedding light on the automatic processes related to the UV.
Using a hypothetical graph, Masahiro Mori proposed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U-shaped region known as the uncanny valley.