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The uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. Examples of the phenomenon exist among robotics, 3D computer animations and lifelike dolls.
- Uncanny Valley (Disambiguation)
Uncanny valley is a hypothesis that human replicas that...
- Mirror Neuron
A mirror neuron is a neuron that fires both when an animal...
- Tin Toy
Tin Toy is a 1988 American animated short film produced by...
- Masahiro Mori
Masahiro Mori (森 政弘, Mori Masahiro, born 1927) is a Japanese...
- Uncanny Valley (Disambiguation)
Uncanny Valley is a 2015 Argentine short film directed by Federico Heller. The video was released on Vimeo on November 30, 2015. Plot. In a dystopian future, various people addicted to virtual reality play a first-person shooter video game.
23 Απρ 2024 · The Uncanny Valley is a term coined by robotics professor Masahiro Mori in 1970 to describe the eerie feeling people get when encountering robots or animations that look and move almost, but not exactly, like natural beings.
3 Ιουλ 2024 · 13 Uncanny Valley Horror Movies That Will Make Your Skin Crawl. Vote up the scariest movies that use uncanny valley to freak you out. Uncanny valley horror movies have the power to take the mundane and make it terrifying. "Uncanny valley" is a term coined by Japanese roboticist Masahiro Mori in 1970.
14 Φεβ 2019 · The uncanny valley occurs when an observer is supposed to recognize a humanoid object as real, but said object comes off as out-of-place and creepy. In the case of Alita, she’s supposed to look...
27 Δεκ 2017 · The 10 Uncanniest Movies of All Time. Posted on December 27, 2017 by Aleks Wansbrough. 5. Ex Machina. Uncanny valley is a notion derived from Freud’s analysis of ETA Hoffmann’s story The Sandman, and holds that the more human-like an object or thing, the creepier it is.
16 Απρ 2024 · The uncanny valley refers to the discomfort humans feel when they encounter robots that demonstrate human-like qualities. Although this term largely relates to human interactions with robots, the uncanny valley can also occur with digital avatars and CGI used in films.