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  1. The uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. Examples of the phenomenon exist among robotics, 3D computer animations and lifelike dolls.

    • Tin Toy

      Tin Toy is a 1988 American animated short film produced by...

    • Masahiro Mori

      Masahiro Mori (森 政弘, Mori Masahiro, born 1927) is a Japanese...

  2. Plot. In a dystopian future, various people addicted to virtual reality play a first-person shooter video game. Near the end of the film, the virtual reality set of one of the players malfunctions, and it is revealed that the players are remotely controlling battle robots in an actual battlefield, providing skill and tactics.

  3. 3 Ιουλ 2024 · 13 Uncanny Valley Horror Movies That Will Make Your Skin Crawl. Vote up the scariest movies that use uncanny valley to freak you out. Uncanny valley horror movies have the power to take the mundane and make it terrifying. "Uncanny valley" is a term coined by Japanese roboticist Masahiro Mori in 1970.

  4. 23 Απρ 2024 · The Uncanny Valley is a term coined by robotics professor Masahiro Mori in 1970 to describe the eerie feeling people get when encountering robots or animations that look and move almost, but not exactly, like natural beings.

  5. 14 Φεβ 2019 · The Best and Worst of the Uncanny Valley and CG Movie Characters. As Alita: Battle Angel hits theaters, we look at the long road of CG character creation… and the many successes and failures...

  6. 16 Απρ 2024 · The uncanny valley refers to the discomfort humans feel when they encounter robots that demonstrate human-like qualities. Although this term largely relates to human interactions with robots, the uncanny valley can also occur with digital avatars and CGI used in films.

  7. 978-0-374-27801-4 (hardcover) OCLC. 1129203453. Dewey Decimal. 338.4/760979473 B. LC Class. HC107.C2 H5335 2020. Uncanny Valley is a 2020 memoir by writer Anna Wiener. The book focuses on Wiener's transition from the publishing industry to a series of jobs at technology companies, and her gradual disillusionment with the technology industry.

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