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The uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. Examples of the phenomenon exist among robotics, 3D computer animations and lifelike dolls.
- Uncanny Valley (Disambiguation)
Uncanny valley is a hypothesis that human replicas that...
- Mirror Neuron
A mirror neuron is a neuron that fires both when an animal...
- Tin Toy
Tin Toy is a 1988 American animated short film produced by...
- Masahiro Mori
Masahiro Mori (森 政弘, Mori Masahiro, born 1927) is a Japanese...
- Uncanny Valley (Disambiguation)
3 Ιουλ 2024 · 13 Uncanny Valley Horror Movies That Will Make Your Skin Crawl. Vote up the scariest movies that use uncanny valley to freak you out. Uncanny valley horror movies have the power to take the mundane and make it terrifying. "Uncanny valley" is a term coined by Japanese roboticist Masahiro Mori in 1970.
27 Δεκ 2017 · The 10 Uncanniest Movies of All Time. Posted on December 27, 2017 by Aleks Wansbrough. 5. Ex Machina. Uncanny valley is a notion derived from Freud’s analysis of ETA Hoffmann’s story The Sandman, and holds that the more human-like an object or thing, the creepier it is. Hoffmann’s macabre fairy-tale The Sandman centres on a man falling in ...
The uncanny is the psychological experience of an event or thing that is unsettling in a way that feels oddly familiar, rather than simply mysterious. [1] This phenomenon is used to describe incidents where a familiar entity is encountered in a frightening, eerie, or taboo context. [2][3] Ernst Jentsch set out the concept of the uncanny, later ...
23 Απρ 2024 · The Uncanny Valley is a term coined by robotics professor Masahiro Mori in 1970 to describe the eerie feeling people get when encountering robots or animations that look and move almost, but not exactly, like natural beings.
8 Ιουλ 2024 · The uncanny valley is a term used to describe the relationship between the human-like appearance of a robotic object and the emotional response it evokes. One of the most classic examples is the 2004 movie Polar Express. Video games are a major player in the uncanny valley department too, as are humanoid robots.
978-0-374-27801-4 (hardcover) OCLC. 1129203453. Dewey Decimal. 338.4/760979473 B. LC Class. HC107.C2 H5335 2020. Uncanny Valley is a 2020 memoir by writer Anna Wiener. The book focuses on Wiener's transition from the publishing industry to a series of jobs at technology companies, and her gradual disillusionment with the technology industry.