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  1. 1 Μαΐ 2021 · Video games can help students to gain academic learning through reducing their stress levels, contextualising game technical terms in the classroom content, as well as acting as a self-reward scheme.

  2. 13 Μαρ 2023 · What are the methodologies and subject areas used within educational video game research in secondary school classrooms? What are the learning outcomes reported by secondary educational video game research?

  3. 2 Νοε 2020 · Future research should highlight learning analytics and data mining techniques of educational game-based learning and try to find out solutions to address various problems to improve the effectiveness of educational games. Get full access to this article. View all access and purchase options for this article. Get Access. References.

  4. 6 Ιουλ 2021 · A STUDY OF HOW VIDEO GAMES ASSIST WITH LEARNING. Meisam Taheri, Deniz Javeid. Faculty of Audiovisual Media and Creative Technologies, Inland Norway University. (NORWAY) Abstract. As of...

  5. 12 Ιαν 2022 · Given entertainment video games’ popularity and benefits on cognition and learning, it seems essential to investigate their practical value further in the education sector and to determine the mechanisms that mediate their effects on academic learning.

  6. outcomes of educational research on video game based learning in secondary classrooms. It fills a gap within the current literature field, by focusing exclusively on video game use in secondary classrooms. Given their use in secondary schools, a broad scoping review of the ways that games

  7. ‘why use video games for educational purposes’ and ‘why it is important to talk about video games’, and pedagogical scenarios of when and how to use video games. This includes using video games in thematic project-based learning, using games to develop students’ literacy and other skills, and how game design offers

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