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  1. This includes using video games in thematic project-based learning, using games to develop students’ literacy and other skills, and how game design offers plenty of learning opportunities for children and young people. The handbook also highlights how video games can support inclusive education and what teachers need to do to counter some of the

  2. This paper is intended to provide guidance on how to properly develop a digital game for educational purposes, and focuses on how to determine the appropriate structure for the game itself as well as the appropriate techniques for incorporating digital games into school syllabi.

  3. 19 Οκτ 2021 · The paper deals with the theory of the application of video games in teaching discuss the advantages and disadvantages of using video games as a teaching tool, as well as to raises some...

  4. 1 Δεκ 2020 · This book not only provides tons of practical advice for integrating video games in your classroom but also show you how to choose and use digital games, so they resonate with you and...

  5. 15 Μαΐ 2014 · Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom.

  6. 1 Ιαν 2017 · This paper discusses the implementation and use of gaming applications in teaching History, a subject which is mainly concerned about facts, by highlighting the role games have in...

  7. This chapter reviews research on how video games have been used in schools and other learning environments and how they impact learning outcomes. This chapter reviews four functions of video games in learning.

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