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‘why use video games for educational purposes’ and ‘why it is important to talk about video games’, and pedagogical scenarios of when and how to use video games. This includes using video games in thematic project-based learning, using games to develop students’ literacy and other skills, and how game design offers
Led by European Schoolnet on behalf of Video Games Europe, Games in Schools is a project designed to train teachers and educators across Europe on how to use video games as pedagogical support in the classroom.
13 Απρ 2021 · The updated handbook presents an in-depth exploration of the educational benefits of commercial video games. And some guidelines on how to make the best of these in the classroom. So, are you a teacher and considering to use video games as pedagogical and motivational resources?
Following this six-week long MOOC, participants are in a position to appreciate the value of using video games in a school environment and have concrete examples of how to integrate them in a lesson as a pedagogical support.
4 ημέρες πριν · Description. The Gamification: Traditional and Digital Games in Education course offers a dynamic and immersive exploration into the world of gamified learning. Participants embark on a captivating journey to understand the principles and methodologies behind incorporating both traditional and digital games into educational settings.
17 Οκτ 2024 · Gamification in education refers to the use of game design elements—such as point scoring, leveling up, and rewards—in learning activities. This approach taps into basic human drives like competition, achievement, and recognition, making learning more engaging and motivating. Importantly, gamification is not about turning the classroom into ...
This chapter reviews research on how video games have been used in schools and other learning environments and how they impact learning outcomes. This chapter reviews four functions of video games in learning.