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  1. Speed, Distance, Time Worksheet. Use * m/s, km/h, or mph. Calculate Speed R̅= P 1. A car travels a distance of 540km in 6 hours. Calculate the speed of the car. 2. John is a runner. He runs the 100m sprint in 20.0 s. Calculate the John’s speed. 3. Lauren walks 400 m in 125 s . Calculate Lauren’s average speed. 4.

  2. d-t & v-t Graph Worksheet The following questions involve the interpretation of d-t (aka position-time) and v-t graphs. As you work through them, make sure that you keep in mind that different types of graphs show fundamentally different information. Besides reviewing Lesson 9, keep the following in mind: d-t Graphs v-t Graphs

  3. The velocity-time graph below shows the journey of a car between two sets of traffic lights. celeration between 26 and 42 seconds. . (b) How many metres did the car travel? The velocity-time graph shows the last 48 seconds of a motorcyclist’s journey. (a) What was the motorcyclist’s speed after 33 seconds? cy. list travel in the f. 8.

  4. Velocity-time graph challenge. Draw a set of axes for a velocity-time graph in your jotter. In your neighbour’s jotter, neatly and using a ruler, draw in a simple journey involving at least two changes in acceleration.

  5. Set the initial conditions, then watch as both a P/T and V/T graph are generated. Change one of the variables, then see how the graph changes by clicking the box for “Multiple Graphs Superimposed”. The resource comes with a printable worksheet as well.

  6. Animations depict both P/T and V/T graphs for three Monster Trucks. By analyzing the animations, students reason how initial position and the speed affects the shape of the graph. Comes with a printable worksheet. 2. Physlet Physics: Average and Instantaneous Velocity http://www.compadre.org/Physlets/mechanics/illustration2_3.cfm

  7. Velocity-Time Graphs. Sketch velocity vs. time graphs corresponding to the following descriptions of the motion of an object. The object is moving away from the origin at a constant (steady) speed. The object is standing still. The object moves toward the origin at a steady speed for 10s, then stands still for 10 s.

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