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  1. Vampire. Medium Undead (Shapechanger), Lawful Evil. Armor Class 16 (natural armor) Hit Points 144 (17d8 + 68) Speed 30 ft. STR. 18 (+4) DEX. 18 (+4) CON. 18 (+4) INT. 17 (+3) WIS. 15 (+2) CHA. 18 (+4) Saving Throws DEX +9, WIS +7, CHA +9. Skills Perception +7, Stealth +9.

    • Vampire Spawn

      A vampire chooses a grand yet defensible location for its...

  2. Traits. Shapechanger: If the vampire isn't in sun light or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet.

  3. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage.

  4. A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault guarded by vampire spawn or other loyal creatures of the night.

  5. 5e.tools › bestiary › vampire-mmVampire - 5etools

    Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage.

  6. 8 Δεκ 2023 · Vampires Stat Block. Behavior. How to use Vampire in your campaigns. Further Reading. Credits. Description. Blood was the sustenance of choice for the undead creatures known as vampires. They were considered to be among the most dangerous and potent of all undead creatures.

  7. 20 Απρ 2023 · Our guide to the vampire 5e will fill you in on all the D&D vampires strengths, weaknesses, and powers. Here’s how to use (and how to fight) this monster.

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