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The Viscera is a craftable post- Moon Lord wand. When used, it fires a burst of 4 solid beams of blood that bounce off of tiles and heal the player for 5% of the damage dealt. Each successive beam in the burst deals 20% more damage, reaching a maximum of 160% damage on the final beam.
The Viscera is a craftable Godseeker Mode wand. It acts similarly to the Shadowbeam Staff, in that it fires a beam that bounces off of walls and pierces through enemies. However, the Viscera also heals the player for every enemy hit per beam.
This guide provides class setup recommendations for the Calamity Mod at different points in progression. It suggests potential weapon and equipment builds for each of the five classes - Melee, Ranger, Mage, Summoner, and Rogue.
Key points include: - The player starts with items that enable difficulty modes like Revengeance and items that modify gameplay. - Early exploration focuses on mining ores and finding structures that provide useful items. Certain enemies drop helpful vanilla items. - New mechanics include a proficiency leveling system and a Rogue class.
All pieces of Calamity armour requires level 70 Strength, Ranged, and Magic to be worn, though higher tiers require Defence levels to equip as well. In addition, the armour includes three tiers of headgear for each combat style, which require level 70 in the respective combat style.
This is a Guide page. This means the page will walk you through a specific task, strategy, or enemy/boss fight. This guide was last updated for version 2.0.3.004.
The Calamity Mod adds a great amount of content to the game, so this guide is intended to give the player some pointers on how to progress in the mod. Changes the mod makes to the base game's mechanics are also mentioned throughout this guide.