Αποτελέσματα Αναζήτησης
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute.
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute.
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute.
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute.
A variety of methods exist for players to generate their ability scores for their characters. Different methods appeal to different groups based upon the groups interest in the power of the characters, power-gaming/min-maxing, strengths/weaknesses, or the joy of random rolls.
The wand of scowls magic item, is copyright Wizards of the Coast. It can be found on page 140 of Xanathar's Guide to Everything.
Returning 14 results for 'Wand of Scowls'. This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a Humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving. throw or be forced to scowl for 1 minute. The wand regains all expended charges daily at dawn.