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Warcraft III - Humans -> Unit Stats. Overview | Heroes and Units | Unit Stats | Tech-tree | Arcane Vault | Building Stats | Basics | Advanced | Combos | Defeating Humans. For more information on unit stats go here. Notes.
- Basics
Heroes' statistics vary depending on their level and what...
- Basics
You will find Warcraft 3: The Reign of Chaos & The Frozen Throne statistics, unit information and much more. Most units have a ground and air attack. Sometimes they are different, so the attacks are split up. The table shows the ground attack type, with the damage, cooldown, damage per second and range. Range of 0 is melee.
20 Νοε 2010 · You can easily calculate: Effective Hp for Evasion. Damage per Second. Effective Attack Speed. Damage per Second with Critical Strike. Damage/Attack with Critical Strike. Hit Point Regeneration Rate. Mana Regeneration Rate. Please give suggestions this is my first tool so far ^^ If program don't work you probably need .NET 4.0.
Warcraft III - Humans -> Units. Overview | Heroes and Units | Unit Stats | Tech-tree | Arcane Vault | Building Stats | Basics | Advanced | Combos | Defeating Humans. Heroes: Paladin | Archmage | Mountain King | Blood Mage. Units : Peasant | Militia | Footman | Rifleman | Knight | Priest | Sorceress.
Features. WorldEdit-like view of all unit/ability/etc data. Game file explorer, listing all text, image and model files in the game. Model viewer, with animations, cameras etc (like this). You can also open any custom map and see all object data, files and map script. The map is parsed fully in your browser. Share.
Heroes' statistics vary depending on their level and what items they have. For statistics on Heroes, consult the individual unit pages. Level is used for determining how much experience you receive for killing the unit. For more information, read the Hero Basics experience section.
Stats - Unit Classification (Unit Classification) Defines any special classifications for the unit/building/hero. Classifications can affect the ability of the unit/building/hero to be subject to certain spells and upgrades, and also how other units/heroes/buildings behave around it.