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  1. 8 Ιουλ 2009 · If you want to change the range dynamicaaly (during game) There is 2 way. 1. Using the Attack2 = then make the unit have the ability to alternate attack1 and attack2 ( like dota troll warlord ) 2. Using upgrade, upgrade the unit attack range.

  2. 16 Δεκ 2006 · Sets the initial lumber cost of the upgrade in research. This cost only applies when the first level of the upgrade begins to be researched. Stats - Lumber Increment When the lumber increment is set, when the previous level is reserched, the initial price (Base) will increase by that increment.

  3. 26 Ιαν 2007 · 1. Human Abilities. "Data - Damage Per Second" deals each second damage to unit until ability ends. "Stats- Duration Hero" when Aerial Shackles is used on hero-type unit this duration is used. "Stats- Duration- Normal" when Aerial Shackles is used on non-hero-type unit this duration is used.

  4. 26 Ιουλ 2002 · Some units have only Melee attacks and will be listed as having a range of 0. Lower costs per range are better.

  5. For HU: The most cost efficient unit is the Flying Machine: For 100 gold you get 250 hp and 18-19 damage (recently received 25% damage and HP buff, with only 11% gold cost increase) and only 1 supply.

  6. The values entered can range from 1 to 100, and determine the amount of experience points given to a hero who kills another unit/building/hero. Stats - Lumber Cost (Integer) Defines the amount of lumber a unit/building/hero will cost to train/build.

  7. Each individual unit has a field in their attack for attack damage upgrade amount. So when you apply the upgrade it looks at the individuals upgrade amount and applies that. Damage dice and dice sides are how wc3 calculates the range of attack.

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