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The Simple Wave Simulator Interactive provides the learner with a virtual wave machine for exploring the nature of a wave, quantitative relationships between wavelength, frequency and speed, and comparisons between transverse waves such as those traveling through a rope and longitudinal waves such as sound.
- Simple Wave Simulator
The Simple Wave Simulator Interactive provides the learner...
- Notes
the effect (and non-effect) of varying frequency upon...
- Simple Wave Simulator
Make waves with a dripping faucet, audio speaker, or laser! Adjust frequency and amplitude, and observe the effects. Hear the sound produced by the speaker, and discover what determines the color of light.
make a wave. use the green dot to change the height of the wave, the red to change the wavelength, and the purple to change the midpoint. also, look in the variables folder for a surprise.
This is a 3D simulation showing the interference of surface waves (like waves on water). View from various angles and adjust the frequency, amplitude and distance between the two wave sources. Surface Waves
Inputs amplitude and frequency and outputs a sinusoidal wave pattern. Send feedback | Visit Wolfram|Alpha. Get the free "Wave Plotter" widget for your website, blog, Wordpress, Blogger, or iGoogle. Find more Physics widgets in Wolfram|Alpha.
An interactive demo which enables you to both see and hear the result of multiplying a sine wave with a cosine amplitude envelope.
A wave’s amplitude is the maximum distance (positive or negative) a wave reaches from its rest position. Wavelength is the distance between the same spot on two sections of a wave. A wave’s frequency can be measured by how many crests (or how many troughs) pass a location in a certain amount of time.