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  1. 22 Ιαν 2024 · A joystick is a controlling tool that is used to move items at different angles or through operational processes as per requirements inside a machine. The joystick's lever controls the overall machine's cursor movement, assisting in achieving the initial alignment with the stick and base.

  2. 3 Φεβ 2015 · A joystick is an input device that can be used for controlling the movement of the cursor or a pointer in a computer device. The pointer/cursor movement is controlled by maneuvering a lever on the joystick.

  3. 2 Οκτ 2017 · A joystick is an input device that control a character or machine in a computer program, such as a plane in a flight simulator. They look similar to the control device you would find on an arcade game, but nearly always include extra buttons for additional functionality.

  4. en.wikipedia.org › wiki › JoystickJoystick - Wikipedia

    A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick.

  5. 25 Ιουν 2002 · The basic idea of a joystick is to translate the movement of a plastic stick into electronic information a computer can process. Joysticks are used in all kinds of machines, including F-15 fighter jets, backhoes and wheelchairs. In this article, we'll be focusing on computer joysticks, but the same principles apply to other sorts of joysticks.

  6. 1 Νοε 2023 · Joystick. A joystick is a pointing device that is used to move the cursor on a computer screen. A spherical ball is attached to both the bottom and top ends of the stick. In a socket, the lower spherical ball slides. You can move the joystick in all four directions.

  7. At its core, a joystick is an input device that translates physical movements into digital commands. It consists of a lever (the “stick”) that can be moved in multiple directions to control on-screen elements.

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