Αποτελέσματα Αναζήτησης
1: Increase Incoming Spell Damage by 1% 2: Limit: Max Level(90) (lose 10% per level over cap) 3: Limit: Resist (Fire allowed) 4: Limit: Effect (Hitpoints allowed) 5: Limit: Spell Type (Detrimental only) 6: Limit: Instant spells only 7: Limit: Minimum Mana Cost (100) 0: Evocation: Single: Ice Vortex Effect II: WIZ/90: 1: Increase Incoming Spell ...
- Wizard Spell List
¥ - Available as a Master II choice. See below. All the...
- Spells & Skills
Discover a comprehensive list of spells in EverQuest with...
- Wizard Spell List
Discover a comprehensive list of spells in EverQuest with detailed information on ZAM.
Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers solo once they are able to quad kite at level 29.
5 Οκτ 2007 · ¥ - Available as a Master II choice. See below. All the power in the universe in a small, flaming fairy package. This page last modified 2007-10-05 13:34:23.
Icon Spell Name Spell Effects Mana / End: Target Expansion Elemental Cloak: 2: Increase Cold Resist by 45 4: Increase Fire Resist by 45 125: Self Familiar: 1: If Not Item Click: Also Cast Summon Familiar 2: Increase All Resists by 20 9: Increase Effective Casting Level by 4 10: See Invisible 11: Increase Max Mana by 75 12: Increase Current Mana by 2 per Tick
Thunderclap and Thunderbold are AE spells with stun, and are listed in their respective AE tables. Stuns with 0 second duration are intended to interrupt spell casting mobs. All spells that have a stun component are high aggro spells. Caster beware! These are your Quad kiting nukes! Increase AC by 39 (L54) to 44? 45? (L60)
Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers both solo and in groups, and are an excellent choice for players who live to blow things up.