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18 Απρ 2024 · Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates them often takes time to run its course. Dead warriors might rise from a battlefield, eviscerated and bloated after days in the sun.
Zombies are reanimated dead given unlife by necromantic magic. Their bodies are often decaying and falling apart. Zombies typically have no memory of their former lives and often search for information about their true identities. They eat rotting flesh but prefer brains.
A 70-year-old human zombie may be nothing more than a shambling mess of hanging flesh and bones, while a newly created zombie may look exactly as they did when they were alive, save for the paler skin and rapidly whitening hair.
19 Μαΐ 2023 · Awakened zombies are undead creatures formed from dark magic but have managed to retain their intellect from when they were alive. Your Constitution score increases by 2. Zombies can vary in height and weight vastly.
Zombies take the most direct route to any foe, unable to comprehend obstacles, tactics, or dangerous terrain. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed.
Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. Actions Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning ...
Medium undead, neutral evil. Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target.