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Legend. All horizontal passages leave the room in the direction shown. Vertical passages are labelled U for UP and D for DOWN. To avoid unnecessarily giving away problems, this map lists only those objects immedi-. ately visible upon entering a room.
31 Δεκ 2014 · Scans of Maps for the text adventure game Zork, including Zork I, Zork II and Zork III. These were published by the Zork Users Group in 1982.
24 Αυγ 2001 · My walkthrough is designed to minimize the dangers and get all the tasks accomplished as quickly and smoothly as possible. There aren't that many areas to visit and a few tasks have to be done in...
17 Ιουν 2021 · Zork 3 walkthrough. The Lake and Aqueduct. Get the lamp and turn it on. Go south to the Junction. Notice your faithful Elvish sword, stuck in the rock, but you can't take it just now. Continue south three times to Lake Shore. Turn the lamp off and drop it. Save the game.
You're the Second Dungeon Master of Zork!! By the way you were awarded Seven Points through the game for the following Actions: Encountering the Hooded One. Attacking the Hooded One. Reaching the Cliff Ledge. Jumping in the Lake. Touching the Viewing Table. Pushing the button on the Time Machine with the dial set to 776. Pushing a Sandstone Wall.
7 Νοε 2012 · Perfect health is 3/3 HP, hit with a light wound is 2/3 HP, and hit with a serious wound is 1/3 HP. - Inventory (I): Find out all of the items on your person. - Score: Get your move number and...
1 Απρ 2009 · Get the key, then move the manhole cover. Go down to the aqueduct area, then go north to the high arch. Now's when things might get complicated. If the random earthquake has already happened,...