Yahoo Αναζήτηση Διαδυκτίου

Αποτελέσματα Αναζήτησης

  1. Another stronger evaluation function can be built using the concept of threats. threat is a square that connects 4 when a tile is dropped there by the opponent. You can simply return the difference in the number of threats by each player, but we can do much better by actually filtering useless threats (like a threat just above an opponents ...

  2. 17 Ιουλ 2017 · i need to ask the user how many rows and how many columns the user would like so my game can handle whatever sized boards but i don't know how to change my code. Here's my connect 4 code that's for...

  3. 2 Οκτ 2012 · But it is trivial to adapt the solution to NxN tic tac toe to connect 4. EDIT: Actually, it's not quite trivial to adapt the other solution to this one. But you can get there with a little bit of extra work. Store a count for each player for every row, column, diagonal and anti-diagonal that could ever have 4 pieces in a row.

  4. 23 Μαΐ 2017 · After every move, you check for a winner. The way I did it was to have 3 methods, checkForWinnerHorizontal(), checkForWinnerVertical(), and checkForWinnerDiagonal(). Each method would concatenate all the characters in a row (or column or diagonal) and then check the concatenated string for either 4 R's or 4 B's.

  5. Here is my output: What I'm trying to do is make it so when I click one of the bottom column buttons a chip appears (and since this is connect four it should go from bottom to top) Here is my code: from Tkinter import *. def DrawGrid(self): for i in range(0,self.cols+1): self.c.create_line((i+1)*self.mag,self.mag,\.

  6. My algorithm is like this: private int checkWin (int [] [] gridTable,int rowNum,int colNum, int maxRow, int maxCol) { // For checking whether any win or lose condition is reached. Returns 1 if win or lose is reached. else returns 0 // gridTable [] [] is the game matrix (can be any number of rows and columns between 4 and 40) // colNum is the ...

  7. To do so you must save 4 values per field: horizontal-, vertical-, diagonally-left- and diagonally-right-value. class Field { int horiz; int vert; int diagLeft; int diagRight; } At the beginning, all fields are initialized with 0 (all values of the field).

  8. 27 Μαΐ 2016 · Iam writing on a connect four game. I have implemented a check for horizontal and vertical. Now I am stuck at the diagonal check, I am not sure how to do it. Here are my check functions: public

  9. 8 Φεβ 2014 · I'm making a connect 4 game and i don't know how to use the join() function to make the grid. The grid is suppose to have 7 columns and 6 rows.

  10. 22 Απρ 2016 · 3. I'm trying to implement the MinMax algorithm for four in a row (or connect4 or connect four) game. I think I got the idea of it, it should build a tree of possible boards up to a certain depth, evaluate them and return their score, then we just take the max of those scores. So, aiChooseCol() checks the score of every possible column by ...

  1. Γίνεται επίσης αναζήτηση για