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  1. I am writing a Connect Four game in which you can choose the size of the board. The game works flawlessly for most board sizes but gives me problems when the board is taller then it is wide. I keep getting index out of range errors and I'm not sure what I have done wrong.

  2. I've a java implementation of "Connect 4" game (with a variable number of columns and rows) .This implementation use (according to the choice of the user) Mini-max algorithm of Mini-max with Alpha-beta pruning with a maximum depth of searching of maxDepth

  3. 8 Φεβ 2014 · i need to ask the user how many rows and how many columns the user would like so my game can handle whatever sized boards but i don't know how to change my code. Here's my connect 4 code that's for...

  4. 7 Δεκ 2019 · @buncher I'm not sure what you mean by separating these two variables. My point is that you need to check whether index, index + DIAG_RGT, index + 2 * DIAG_RGT, index + 3 * DIAG_RGT matches your checkfour and you will also need to check whether index, index + DIAG_LFT, index + 2 * DIAG_LFT, index + 3 * DIAG_LFT matches your checkfour.

  5. So I'm trying to create a Connect 4 GUI program in Java using the MVC pattern, where this class is the Model: public class ConnectFourGame { private Board board; private Player playerX; private Player playerO; private int turnCount; private CheckWinnerAlgorithm checkWinner; /** * Constructs a new ConnectFourGame instance.

  6. 22 Απρ 2016 · I'm trying to implement the MinMax algorithm for four in a row (or connect4 or connect four) game. I think I got the idea of it, it should build a tree of possible boards up to a certain depth, evaluate them and return their score, then we just take the max of those scores.

  7. 16 Δεκ 2020 · With a small search space it is totally okay to use nested loops for checking victory conditions in a connect four game. If you store winning configurations you have to compare your playing field with them - most likely via nested loops or hashes. (Direct comparison or matrix multiplication, doesn't matter)

  8. I know there is a lot of of questions regarding connect 4 check for a win. The issue is that most of other algorithms make my program have runtime errors, because they try to access an index outsid...

  9. 8 Ιουλ 2015 · I'm still pretty green working with python but I figured making my own game from scratch with what I know would be good practice. I've got this connect four game together and it works in so far as switching between players and 'dropping' their respective pieces. Now I need a win condition, though honestly, I don't know where to start.

  10. 21 Αυγ 2016 · I have a Connect Four "board" which is a 6*7 2D char array populated with either spaces, X or O. The win condition is met when there are either four Xs or four Os in a row vertically, horizontally or diagonally.

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