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My half-eft Hexblade/Bard (9/3 lvl) must acquired a Cloak of the Bat. One of his traveling companions happens to have a Sun Sword. Pretty basic -- what happens if you are accidentally or intentionally exposed to light more bright than dim? If you're in mid-flight, does this create a crash hazard?
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Cloak of the Bat. Magic Items Basic Rules (2014) light or...
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Cloak of the Bat. Source: Dungeon Master's Guide. Wondrous item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet.
Cloak of the Bat. Wondrous item, rare (requires a ttunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet.
Cloak of the Bat. Magic Items Basic Rules (2014) light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores.
A rare wondrous item that grants advantage on Stealth checks and flying speed in darkness. It can also transform the wearer into a bat once per day with polymorph spell.
Cloak of the Bat. DMG'14 p159. Wondrous item, rare (requires attunement) Major tier. While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet.