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Mobile-friendly Frame Data for every character in Super Smash Bros. Ultimate and Street Fighter 6.
- Smash Ultimate
Mobile-friendly Frame Data for every character in Super...
- Cloud
Mobile-friendly Frame Data for Cloud in Super Smash Bros....
- Hero
Mobile-friendly Frame Data for Hero in Super Smash Bros....
- Sonic
Mobile-friendly Frame Data for Sonic in Super Smash Bros....
- Wolf
Mobile-friendly Frame Data for Wolf in Super Smash Bros....
- Incineroar
Mobile-friendly Frame Data for Incineroar in Super Smash...
- Zero Suit Samus
Mobile-friendly Frame Data for Zero Suit Samus in Super...
- Jigglypuff
Reaches full charge at 51 frames. Max charge active frames...
- Smash Ultimate
Find frame data for every character in Super Smash Bros. Ultimate, such as hitboxes, hurtboxes, launch angles, and more. Mobile-friendly site with easy navigation and search features.
Mobile-friendly Frame Data for Sephiroth in Super Smash Bros. Ultimate.
10 Δεκ 2018 · Hey everyone, I decided to manually test and write up the frame data for all the characters in the game. I did what I could to get some data from footage of the E3 demo, but having the game in my hands allows me to get more data, and in more accurate ways.
OWO WHATS THIS? KH API; Ultimate; Smash 4; Rivals of Aether; Melee; ausmash.com.au; twitter
On what frames of an aerial's animation where you can land and not suffer landing lag. Instead you will suffer that character's generic landing lag, which is usually 4 but sometimes 5 and very...
First total frames assumes level ground. Input version invulnerable on frame 6-12 and deals 20% more base damage.