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  1. Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of a life- threatening situation.

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  2. The average character has a standard movement speed of 30 feet. Smaller races like gnomes and halflings typically have a movement speed of 25 feet. This speed represents a character’s standard movement and is how far they can move in a single turn without taking the Dash action.

  3. Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of a life-threatening situation.

  4. On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be combined with walking, or they can constitute your entire move.

  5. 3 Φεβ 2023 · To calculate how far you can climb in a turn, you simply take your movement speed and have each foot you climb cost an extra foot in movement so if your movement speed is 30 feet, then you can climb 15 feet in one turn.

  6. Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of a life-threatening situation. The following rules determine how far a character or monster can move in a minute, an hour, or a day. Travel Pace.

  7. 10 Ιουλ 2021 · Walk speed of 30 ft. = 5 ft per second. Fly speed of 60 ft. = 10 ft per second. If you fly 30 feet (taking 3 seconds) you could then walk 10 feet (taking 2 seconds) and then you could take the rest of your time (1 second) to fly an another 10 feet. And your trip back will work the same way.

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