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  1. 26 Ιουν 2023 · Minecraft is a game involving a 3D world of blocks. Blocks form landscapes of land, sea, rock, trees etc which can be generated randomly or designed externally and/or shaped within the game. OpenStreetMap map data can be used to generate a world, as a "converter". There are several implementations of this idea:

  2. minecraft.fandom.com › wiki › ItemItem - Minecraft Wiki

    An item is an object that exists only within the player's inventory and hands, or displayed in item frames, glow item frames, or armor stands. As of 1.20, there are a total of 1,643 items in the game.

  3. 2 ημέρες πριν · An item is an object that exists only within the player 's inventory and hands, or displayed in item frames, glow item frames, or armor stands. Contents. 1 Behavior. 1.1 Stacking. 2 List of items. 2.1 Items that create blocks, fluids or entities. 2.2 Items with use in the world. 2.3 Items with indirect use in the world. 2.4 Spawn eggs.

  4. wiki.openstreetmap.org › wikiOpenStreetMap Wiki

    6 Σεπ 2024 · Welcome to OpenStreetMap, the project that creates and distributes free geographic data for the world. We started it because most maps you think of as free actually have legal or technical restrictions on their use, holding back people from using them in creative, productive, or unexpected ways.

  5. 28 Δεκ 2022 · 17. Share! Blocks in Minecraft are objects that build up the Minecraft world. Some blocks can only be crafted or obtained in other dimensions, but most can be seen and are obtainable in the overworld. Read on to learn more about all the Blocks in Minecraft, their uses, categories, and more! List of Contents. List of All Blocks.

  6. 28 Δεκ 2022 · Share! Items in Minecraft are objects that are kept in the inventory or on hand and cannot be placed in the Minecraft world. Read on to learn more about all the Items in Minecraft, their uses, categories, and more. List of Contents. List of All Items. Minecraft Related Guides. Minecraft Top Page. See more comments (11 Comments)

  7. OpenStreetMap represents physical features on the ground (e.g., roads or buildings) using tags attached to its basic data structures (its nodes, ways, and relations). Each tag describes a geographic attribute of the feature being shown by that specific node, way or relation.

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