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JEI is an item and recipe viewing mod for Minecraft, built from the ground up for stability and performance. Basic Controls: Inventory: (Minecraft Options -> Controls) Show Recipes: Hover over item + R Show Uses: Hover over item + U Toggle Item List Overlay: Control + O. Item List: Show Recipes Click Item or type R Show Uses : Right-Click Item ...
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Minecraft; Mods; Just Enough Items (JEI) Just Enough Items...
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View Items and Recipes 379.1M Downloads | Mods
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Get a full stack of Items: Click Item Get one Item:...
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Get a full stack of Items: Click Item Get one Item:...
- Hey Wiki
Hey Wiki is a client mod made by the Minecraft Wiki that...
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Wiki Lookup is a simple mod that adds two convenient ways to look up anything from in-game. These lookups will open up in your system's default web browser. First, it adds the /wiki command, which will look up whatever you type after it on Minecraft wiki (or another wiki of your choice, see below).
Hey Wiki is a client mod made by the Minecraft Wiki that allows you to press H (customizable) to open the wiki page of the block/item/entity you're aiming at, no matter it's from vanilla or a mod. Hey Wiki supports Fabric and NeoForge.
A Mod that imports OpenStreetMap data into Minecraft, fully compatible with CubicChunks, Terra121 and the Build The Earth map projection.
JEI, or Just Enough Items, is a utility mod made by mezz. Based off of NEI, JEI modifies the existing Inventory GUI by adding an icon list of items to the far right. This list can be searched via a text box at the bottom. This list is useful for checking recipes and uses for items, and can also...
26 Ιουν 2023 · Blocks form landscapes of land, sea, rock, trees etc which can be generated randomly or designed externally and/or shaped within the game. OpenStreetMap map data can be used to generate a world, as a "converter". There are several implementations of this idea:
13 Νοε 2022 · A Mod that imports OpenStreetMap data into Minecraft, fully compatible with CubicChunks, Terra121 and the Build The Earth map projection. Features. Making building shells. Making each house the right height based on its OSM data height. Adding windows on buildings based on how many floors they have. Set building material based on OSM material data.